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- SDEF
-
- /*SINED weapon_concussiongun (.3 .3 1) (0 0 0) (0 0 0)
- Concussion Gun - World Model
- */
-
- //
- // The file declaration section
- //
- path models/concussion_w
- origin 0 0 0
- scale 1
-
- // base model
- congun_w.sbm
-
- congun_w_01c.tga
-
- //
- // Declare the animation types and files
- //
- idle1 congun_w.SAM
- fire1 congun_w.sam
- //
- // Define model group areas
- //
- id 200 group weapon bone barrel 0 0 0 nodraw
-
- //
- // The initialization section
- //
- !init:
-
- server classname ConcussionGun
-
- // Sound Aliases
- server respawnsound
- server aliascache snd_pickup "weapons/pkup/pkup1.wav"
-
- server iconname "w_concussion"
- server itemname "Concussion Gun"
-
- //cachemodel "models/view_concussion.def"
- //
- // The main section
- //
- !main:
-
-